A weekly internet radio show and podcast discussing the latest news in video games as told by the gamers themselves. It records LIVE on Sundays at 8PM Eastern/5PM Pacific on All Games Radio while taking live calls via Skype or a toll free number and including chat room interaction.
Hosted by Bobby Blackwolf
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In a rare pre-recorded show from a hotel room at Dragon*con, we bring you two audio segments. First, Expansion Lead Designer Ben Miller talks about the new Guild Wars: Eye of the North expansion from the Penny Arcade Expo. Then, Bobby Blackwolf joins Jeremiah Lynch from Pulp Gamer, Sam Chupp from The Bear's Grove, and Jim Van Verth from The Vintage Gamer on a panel about Podcasting for Games and Gamers, moderated by Swoopy from Skepticality. All video game specific content is in the first 12 minutes.
Bobby Blackwolf brings in Luke Stapely from Game Addict Hotline, GamerAndy from the Virtual World, NamelessTed from Destructoid and ChatterBox Video Game Radio, Tom Kim from GDC Radio, and Chris Grant from Joystiq over to our little table outside the press room to discuss PAX, what it was, and what it wasn't. We also speculate on E For All (they were spamming PAX) as well as discuss the rumor that Bioshock is confirmed for the PS3 because of a config file in the PC version of the game. Then we learn what the final game of the Omegathon was and Chris Grant immediately goes into blogger mode and runs off.
What's this? A show on a Friday? Live? From another venue? It is! GamerAndy from GamerAndy.com and Luke Stapely from Game Addict Hotline joins Bobby Blackwolf an hour before the 2007 Penny Arcade Expo opens to discuss what we want to see at the coming show. Includes cameos from Lord Moon of the Allgames forums and a developer for Street Trace: NYC.
Next week we will be in Seattle for the 2007 Penny Arcade Expo - expect lots of interviews to be posted over the next coming weeks! Bioshock was the big story this week, and one person thinks that it's worse for teenagers than WWE Smackdown. Microsoft announced XNA Game Studio 2.0 which will allow all developers to use Xbox Live for multiplayer. A research company wants to use Xbox Live users for focus groups. A European company has developed Wii-like controls for the PS2. Then we take an email talking about AI programming on the PS3. And then we take calls about a Hannah Montana music game for the DS, Uwe Boll, the difficulty in Madden and NBA Live, and sports games on the Wii. Then we talk about being two years late on the Guild Wars train. See you at PAX!
No excuses on the lateness of this one other than just not having the consecutive time all week to edit the show the way I usually do. Next week *should* be better. We're getting ready to go to Penny Arcade Expo and already have a lot of interviews lined up with companies, and we hope to be streaming LIVE from the show floor sometime during the weekend. There was a Wii update and a new Metroid Prime 3 Preview channel. Microsoft representatives at SIGGRAPH informed us that DirectX 10.1 is coming and no current hardware supports it. Great way to stick it to your devoted customers! In Finland, Microsoft demoed XNA using a Wii Remote thanks to being able to use third party .NET libraries in PC compiled XNA programs. Halo 3 is being cross marketed like a movie with tie-ins with 7-11 and Mountain Dew. Circuit City has subpoenaed CheapAssGamer.com and DVDTalk.com to give information about a forum user posting their weekly sale ads early. Our midpoint song is "Re: Your Brains" by Jonathan Coulton, who will be performing at PAX. Then we attempt to define "hardcore gamer" and then take calls about an extra channel in the Wii and discuss the Stranglehold demo. An interesting question arises: which is a better value for $60 to you: A 60 hour experience that is slow to get into but has some great experiences (peaks and valleys) or a 10 hour experience that is intense 100% of the time?