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ChatterBox Video Game Radio

Wednesday 8:30PM ET/5:30PM PT

The ChatterBox Video Game Radio show airs weekly from KFNX 1100AM in Phoenix, Arizona. The show is also simulcast on the internet so anyone can listen in.

Hosted by Alon Waisman, Ara Shirinian

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ChatterBox Video Game Radio
ChatterBox Video Game Radio - Show 239
posted on August 28, 2008 at 03:50 AM in ChatterBox Video Game Radio

This week's show is all about Schizoid, a recently released XBOX Live Arcade game that we all think is worth your time. We have Jamie Fristom, the game's creator, on the show to talk about the process and answer our questions about the transition from AAA development to casual title. Check out gamedevblog.com if you want to know more about Jamie's brain.

ChatterBox Video Game Radio - Show 238
posted on August 20, 2008 at 04:10 AM in ChatterBox Video Game Radio

Once again, we talk a whole lot about Braid. Ara explains what makes it such a well designed game. Aside from the unique puzzle design, the icing is its focus on art, presentation, and subtlety.

ChatterBox Video Game Radio - Show 237
posted on August 13, 2008 at 03:40 AM in ChatterBox Video Game Radio

What makes a game good? Rich says it's awesome sauce, but we actually take some time to break it down into core elements. In the middle of all this, Alon manages to talk a whole lot about Braid, all the while struggling NOT to talk about it to avoid spoiling the experience for Rich and the ChatterBoxers. PS - Go play Braid.

ChatterBox Video Game Radio - Show 236
posted on August 6, 2008 at 03:40 AM in ChatterBox Video Game Radio

This week we actually spend the whole show investigating a single topic - should the player be given more control over the content he plays? This is a complex topic that has no clear answer, but we certainly do a good job of wasting time considering the options.

ChatterBox Video Game Radio - Show 235
posted on July 30, 2008 at 03:30 AM in ChatterBox Video Game Radio

This week we're joined by Scott Novis, founder of The Game Truck - gametruckparty.com. Ara knows Scott from when they both worked at Rainbow Studios. Scott regales us with stories of Rainbow Studios' history and explains how he managed to create a successful business from a bunch of video games and a trailer. Aside from that, we also take a few minutes to whine about how some of the more popular new iPhone games are also some of the worst. It's not that the iPhone isn't a viable gaming machine, but porting existing games doesn't capitalize on the features that the device offers.