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In-Game Chat

Wednesday 9:30PM ET/6:30PM PT

In-Game Chat is the next evolution of the online video game community. Based out of the great community at the popular www.evilavatar.com forums, we work hard to give listeners a voice.

Hosted by Scott Benton and Crew

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In-Game Chat
The Phallic Force Episode
posted on February 13, 2009 at 01:31 PM in In-Game Chat

This weekend’s suggestive themes are now available for download. Our show has a strong sense of its own past, and the strongest memories are of things we’ve done together. We share an obvious affection for games in general, but despite a deep love of multiplayer, we neglect almost every opportunity to share in the gameplay [...]

The Audacity of Hope Episode
posted on February 9, 2009 at 11:30 AM in In-Game Chat

We’re taking a crack at feeling better about things at this link. The hot demo drops from last Thursday did all that they were expected to do for the show.  They alleviated whatever fears may have kept us from at least a couple of the games we’d sworn ahead of time to purchase and to love [...]

The Capacity For Disappointment Episode
posted on February 5, 2009 at 02:37 PM in In-Game Chat

We’ll try not to let you down at this link. We’re a bit down on our uppers for this show, much like the poor child featured in the introduction.  Sadly, for us, we’re not head-lolling after a righteous dose of pharmacology, but are sick after the loss of yet another 360, and at the prospect of [...]

The Half Naked Episode
posted on February 2, 2009 at 11:02 AM in In-Game Chat

An unpardonably late episode of In-Game Chat is now available. It’s my sacred duty following each episode to string together some of my own thoughts and pin them to the show file that Scott and Jeremy (and formerly Daniel) have made available before dumping the whole mess onto the webs.  This episode should have been ready [...]

The Wasted Herbs Episode
posted on January 28, 2009 at 08:18 PM in In-Game Chat

Wednesday’s episode is completely in your way at this link and won’t move, even if you tell it to. Any release window with a title-density equal to that of the next six weeks is going to contain some real trash, either as a portion of one game’s content, or as a whole game unto itself.  We [...]